A jumping project
NcJump is a project started on December 2020 with the purpose of learning and testing the capabilities of a new engine: nCine, an open-source C++ framework for 2D games developed by @encelo.
Some time ago, a bunch of members of the GameLoop community followed CS50's introduction to game development, and I though the sequence of games presented in that course could give me a good insight on what kind of game to create.
A couple of developers already made or started to make the first few games listed by that course. There is a Pong clone made by @encelo, a Flappy Bird clone made by @Vasile-Peste, and a Breakout clone under development by @mat3. I opted for a Super Mario Bros clone.
The idea is to follow the steps of CS50's lecture 4 by using nCine instead of Love2D.
Some of the assets used by this project are freely available on itch.io:
|Tags||2D, Experimental, jumping, ncine, Pixel Art, Singleplayer|
|Code license||MIT License|
|Average session||A few seconds|
|Inputs||Keyboard, Mouse, Gamepad (any)|
- NcJump devlog #7May 26, 2021
- NcJump devlog #6Apr 21, 2021
- NcJump devlog #5Apr 12, 2021
- NcJump devlog #4Apr 11, 2021
- NcJump devlog #3Apr 09, 2021
- NcJump devlog #2Mar 29, 2021
- NcJump devlog #1Mar 28, 2021
- NcJump devlog #0Mar 27, 2021
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doesn't load on waterfox, webconsole reports:
failed to asynchronously prepare wasm: CompileError: wasm validation error: at offset 32506: unrecognized opcode: fc 0
Thank you for trying it on waterfox!
I must admit, I do not think it is a kind of error related to the game or even the engine. It could be a waterfox issue or an emscripten issue. Hopefully it will be fixed in the future!