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Devlog
NcJump devlog #7
May 26, 2021
by
Fahien
1
#devlog, #ncjump, #ncine
It has been a while since my last devlog, but finally I landed it. It is full of good stuff so you would not regret the wait. Let us ncJump into it! Dying state Definitely one of the fundamental state...
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NcJump devlog #6
April 21, 2021
by
Fahien
1
#devlog, #ncjump, #ncine
The time to add enemies to the game has finally come, and that translates to factories ! Factories An enemy is just another kind of entity, which is the reason that pushed me towards implementing a cl...
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NcJump devlog #5
April 12, 2021
by
Fahien
2
#devlog, #ncjump, #ncine
Here is a new devlog with some new exciting stuff. Push and pull Dynamic entities have been added to the game, and they can be pushed and pulled around the scene. This meant that new states should be...
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NcJump devlog #4
April 11, 2021
by
Fahien
1
#devlog, #ncjump, #ncine
Back with a new devlog! This time I am going to talk about dynamic entities, and how everything is now destructible! The easy stuff While a static entity is not affected by physical forces thus does n...
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NcJump devlog #3
April 09, 2021
by
Fahien
1
#devlog, #ncjump, #ncine
Welcome to this new devlog on the development of ncJump . Previously I wrote about improvements on movement on the camera and serialization of the state of the game, and I concluded mentioning about b...
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NcJump devlog #2
March 29, 2021
by
Fahien
3
#devlog, #ncjump, #ncine
Here I am with another devlog. This week I introduced a camera component , and serialization to load and save to file the state of the game. While the former was pretty easy and straightforward to imp...
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NcJump devlog #1
March 28, 2021
by
Fahien
1
#devlog, #ncjump, #ncine
Happy new year with a new devlog about the progress on ncJump . I spent some time on refactoring the Entity source code that were becoming too monolithic, and improving tileset and tilemap by using en...
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NcJump devlog #0
March 27, 2021
by
Fahien
5
#devlog, #ncjump, #ncine
Last month I decided to work on ncJump , a project with a new engine: nCine , an open-source C++ framework for 2D games developed by @encelo . Some time ago, a bunch of members of the GameLoop communi...
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